AT THE TABLE

Downtime Rules

Downtime activities are classified by the time commitment required to perform them.

Downtime Activity Types

Downtime activities are classified by the time commitment required to perform them. Each type represents a different scale of effort, from quick tasks completed in several hours to long-term projects that span several days, weeks, or months.

  • LDT (Lesser Downtime Activity): 1 Day – A minor commitment taking up the better part of a single day, leaving room for minor RP but no real adventuring.

  • GDT (Greater Downtime Activity): 1 Week – A focused, week-long effort involving sustained attention. There may be 1–2 important interactions, but no adventuring.

  • EDT (Extended Downtime Activity): 1–3 Months – A long-term project taking up to three months. Ideal for research, crafting, espionage, or institutional efforts.


Support Another

  • Type — LDT
  • Skill(s) — Varies (must share or complement the skill used by the primary activity)

You dedicate your downtime to assisting a single other PC with their DTA. This may involve helping research, spreading a rumor, doing legwork, or simply providing extra backup/credibility.

Result

Effect

Critical Success

The primary character gains +4 on their DTA check.

Success

The primary character gains +2 on their DTA check.

Failure

No bonus is granted.

Critical Failure

The help backfires—miscommunication, overreach, or poor execution.

The primary character suffers –2 on their DTA check.


Day of Shopping

  • Type — LDT
  • Skill(s) — Appraise, Artistry (Negotiation), or Profession (Merchant)

You spend the day evaluating goods and seeking rare or high-quality items.

Result

Effect

Critical Success

All desired items found; one item is discounted by 10% or improved in quality.

Success

All desired items found at normal price.

Failure

One item is overpriced (+10–15%) or unavailable.

Critical Failure

A major issue occurs—counterfeit item, faulty gear, insulted merchant, or reputational damage.


Gain Contact

  • Type — GDT
  • Skill(s) — Diplomacy, Lore, Profession, or a skill relevant to the target’s background

You attempt to find and befriend someone of influence.

Result

Effect

Critical Success

Friendly and discreet contact; +2 on your next activity with them.

Success

Contact is established; usable in future DTAs.

Failure

No contact made; retry later with changes.

Critical Failure

You offend or alert the contact. –2 to future attempts. May trigger sabotage.


Build Renown

  • Type — GDT
  • Skill(s) — Varies by faction—Artistry, Diplomacy, Handle Animal, Intimidate, Perform, Profession, Knowledge

Raise your standing with a group or settlement.

Result

Effect

Critical Success

Gain +2 Reputation.

Success

Gain +1 Reputation.

Failure

No change.

Critical Failure

Lose –1 Reputation due to offense or failure.


Cultivate Favor

  • Type — GDT
  • Prerequisite — Must have used Gain Contact
  • Skill(s) — Bluff, Diplomacy, or Profession (matching target’s background)

You build a relationship with a specific figure.

Result

Effect

Critical Success

Invited to meet the target; attitude is 1 step higher.

Success

Meeting granted.

Failure

No meeting or strained conditions.

Critical Failure

You offend the target and lose your contact’s support.

Note: Cannot retry unless circumstances change significantly.


Pull the Thread

  • Type — GDT
  • Skill(s) — Diplomacy (gather info), Intimidate, or Stealth

You investigate a mystery, figure, or plot.

Result

Effect

Critical Success

Discover a secret, lead, or blackmail-grade truth.

Success

Gain meaningful partial insight.

Failure

You find nothing.

Critical Failure

You are misled or noticed. Lose 1 Reputation. May trigger complications.


Local Gossip

  • Type — GDT
  • Skill(s) — Diplomacy (gather info), Perception, Perform (Comedy/Oratory/Song), Sense Motive

Immerse yourself in the community’s rumor mill.

Result

Effect

Critical Success

+2 to social checks in this area for 1 week.

Success

Gain useful rumors.

Failure

Nothing of value learned.

Critical Failure

You offend or draw suspicion. Lose 1 Reputation.


Earn Income

  • Type — LDT (can extend to GDT)
  • Skill(s) — Typically Artistry, Crafting, Lore, or Performance

Use your skills to make money. The GM sets a DC and task level.

Result

Effect

Critical Success

Outstanding work. Earn income for task level +1 and proficiency.

Success

Competent work. Earn normal income for task level and proficiency.

Failure

Bare minimum income. GM may shorten job duration.

Critical Failure

Earn nothing. Fired. Reputation suffers in that area.