Houses and Factions · 52 entries
The bodies that hold power: houses and clans bound by blood, factions by choice, governments by a seat, and cultures by being a people. Read the full account →
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Arcane Congress The body that governs magic, gnome-founded in Ustos.
Beltran's private army Raised on Grayeras coin, and paid off with it.
Beltran's six independent sellswords Six contracts, one plan, and one of them still loose.
Brotherhood of the Unbroken Chain Lady Eravil's mediators, and the Broken Chain's opposite number.
The Burning Blood Orsugo's raiders, and the name nobody in Idir has.
Chantry of Purification Healers who came back from the field believing in fire.
Chantry of Tranquility The masked order that keeps the hospital, and split over who to keep it for.
Clan Denshō A Kijinxi tribe known in the west only as the first half of a name.
Clan Salahaudhi Old, local, and never great.
Clan Saytar: the alchemist and emperor clan The Emperor's clan, and the alchemy that seeded the curses. ◆
Corvain family A lesser Amultan house, known for its blood and waiting on word that never came.
Council of Elders and Crones Three elders, three crones, and a seventh to break the tie.
Council of Haudh-Gwenn Eight seats held for life, two of them one household.
Council of Loshev Eleven seats filled of twenty-one, and every one of them held for life.
Council of Many Voices Every member summoned, for the choices that matter.
Crestborne family Loshev tailors of repute, losing to the family that once owned them.
Draus family The Durwyn house the Lymerans sang against.
Ebon Ink Research and exploration for hire, known only from its own paperwork.
The Eights Named once, by a man who had the wrong ruins.
Fox family Loshev vintners of long standing, and a dry red the river rituals want.
The Free Folk Nomads of no nation, who hire out along the roads and answer to nobody but their own.
The Free Folk's Host / the Idiric Hetmanate The Free Folk when they act as one, under a Hetman and a council.
Gemsmith A line begun by a Metta-Hina who had to earn a name to use.
Gluggmug family Hobgoblin brewers, and two letters on a barrel lid.
Gnolls of the Valley of Doom The valley's curse, counted three times and larger at every count.
Great Houses of Amulta Eight houses, eight instruments of state, and a throne that owns none of them.
Haudh-Gwenn resistance Mutual aid on the surface, and a supply line underneath.
House of Keth The clan that carries what the other clans dig up.
House of Säv / Clan Säv Horse-breeders in public, the Empire's fixers in private. ◆
Hunters' guild Contracts signed before the job is known.
Jewels of Erôth Unaffiliated, out of Amulta, and tied into half the nations there are.
Kurvroc The oldest family in Loshev, and fine tailors with it.
Lymeran family The house that made the song, and makes the lutes.
Merrick family A council house remembered for a match it did not get.
Mól Seven centuries fallen, and still the ground Idir is built on.
Mól clergy The order that was not a clan, and named the Emperor a blasphemer. ◆
Mól great clans Nine clans ran the Empire. Seven of them hold a keep. ◆
The Muharib The Empire's portal-guards, sworn by a Taal motto.
The nameless road-folk A dozen strangers in the same brown cloak, who would not say what they are called.
Order of the Broken Chain Vroga's liberation order: small bands, brutal methods, an axe made for manacles.
Order of the Red Haze A Yovance faith-order, known in Idir by its weapon.
Rakhzan's Draazstone patrol Four armed herders of the mountain edge, undone by a nest they should have left alone.
Sarro family Held the bank, and went out of town bound and gagged.
The Silver Web Haudh-Gwenn's largest thieves' guild; twenty-seven members and a great many debts.
Stalingrad family Galderian crossbow smiths, known for what bolts onto the bow.
The Syndicate A name attached to a search, and nothing attached to the name.
The Tarumbar Three rulers, elected by nine Princes, equal whatever they hold.
The Ten Lashes The slaver ring: a nine-lash captain and nine lieutenants beneath him.
The Tillermen A retired sellsword company, undone by the job one of them took.
The Valiant Few The company this record follows.
Veren horse barons The families who own the bloodlines, and lend them out under contract.
Vigil / the Vigilites The people of a town nobody is meant to find, and the oath that keeps them there. ◆
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