Items & Artifacts · 110 entries
Everything the company carried, was given, took off a body or left behind: weapons and tools, papers, stores of goods, and workings Read the full account →
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Al-Sāmiyah's ring pair A tether between a man and a bird, and only one end of it accounted for.
Alchemical goods A Loshev apothecary's stock: salves, cloaks, drops, fine clothes.
The alchemist's extract & formula book A formula book whose seal is the trap. Still shut.
Aldo's fire-ward ring Plain gold, a hidden inscription, and one use a day.
Aldo's incendiary and thunderstone crossbow bolts Fire and thunder, off a crossbow built to carry both.
Aldo's masterwork aspergillum Delivered oiled, out of a box, by a smith pretending it was a doorstop.
Aldo's mesh bracers Ordered in secret, and never explained.
Aldo's Mól ritual dagger (from Ravenhold) Never honed for what it was made for, and the last owner never knew what it was.
"All-night" drug Eight hours without fatigue, then the bill.
Amethyst pendant A hollow amethyst that makes a container look empty.
Anti-compulsion powder Holds the Wraithblade's pull off a man. Not for long. ◆
Anvil-and-wyvern-horns brand An anvil inside a circle, with horns rising past the ring.
Arcane Congress spellbook Two sealed books, taken four seasons apart, and neither one opened.
The arsonists' alchemy kit The recipes, the ledger and the list, off two dead-end arsonists.
Ashanti's accelerant Off a dead arsonist, into the burn that took the ooze. ◆
Beast repellent Drunk, not thrown. Nothing wants him in its mouth after.
Beltran's +6 magic cloak Laid back over the body and left in the fire, and it did not burn.
Beltran's boots Land on your feet from thirty feet. Above that, nothing at all.
Beltran's hidden-fold cloak Fine, warm, and stitched inside with folds nobody was meant to find.
Beltran's linked ring A plain band whose magic reaches away from it, toward a ring nobody has found.
Beltran's protective amulet Something at Beltran's collar that turns a shot aside.
Beltran's purse The coin off the body, counted weeks after it was taken.
Beltran's rings and papers Three rings with no magic in them, and the letters Aldo pocketed.
Beltran's three Bank of Meshtes writs Three orders on a Meshtes vault, for objects, named only by number.
The black onyx Flawless, unappraised, and kept out of the bag with the rest.
Bleed-prolonging blade Known only by the wounds it left, and never recovered.
Cat-o'-nine-tails tattoo The Ten Lashes' rank mark, read by the count of its lashes.
Cipher book How to hide a date inside a letter that says nothing.
The cursed Lady Eravil effigies A gift from a relative who never sent it, and it dulls whoever keeps it.
Dark-fire wood Takes the life out of the hand that carries it. ◆
Darkwood Near steel-hard, and about as heavy as pine.
Detect Magic A borrowed look at what in a room is magic.
The Dīk Rūmī feather Left where the watcher climbed in. It named a trade.
"Dragon's fire" Two sticks in a cupboard, and the recipe long gone.
Draz Steel The best steel in reach, and there is little of it left.
Dream catchers Three were made, and each one is a casting.
Earthbreaker Fourteen pounds of war-sledge, bought for four gold.
The Eldamar-forest painting Looted, argued over, and left in the sealed room.
Electrum / Mól crown The Muharib chief's relic. It lifts the mind and opens the planes. ◆
Electrum circlet Electrum, Mól-made, engraved with circles that have never been read.
The erratic woman's regalia Electrum, pearl, and a Chantry mask on a woman the Chantry never hired.
Fermented Mól blood-wine Peren blood, fermented, and a way to reach the Elder. ◆
Firebelly potion Keeps fire off a man for a few minutes, at the price of a minute for every breath he spends.
Galderian crossbow fire-bolt kit A flint-strike attachment that lights a bolt as it is loosed.
Galderian solid-rod crossbow Aldo's weapon from home, given broken and repaired where it was made.
"The Grayeras" The drink, not the house: smoke, cinnamon and charred Eldamar fruit under a lid.
The green Mól goo / "people-goo" / the ooze A whole city broken down to its parts, and burned apart at last. ◆
Grishka's chain-cutting axe An Order axe, made for manacles rather than men.
Healing potions / alchemical reagents Wounds mended fast, and a weariness on the far side of it.
The intact Arcane Congress wand Congress make, charged, and still nameless.
Ion stones Stones that orbit a head. The party has never owned one.
Keif A narcotic, and the currency bribes are paid in.
Khudan's bone bow Fused bone, sinew and bronze, built to a bugbear.
Koa's compass Given by a widow, with two words of instruction.
Koa's electrum enhancement rings / discs Clip-on electrum discs that work through a blade's electrum core.
Koa's restored Mól bastard sword A found Mól blade, restored, and a promise closed by a funeral.
Koa's ruined axe One cut into the death-tree, and nothing after it.
The lead-lined box Built to hold the Wraithblade, and it did.
Library / memory shard A crystal that holds written knowledge whole.
Lucille Edrick's weighted club, lent so that men could be taken alive.
Magic quill A quill whose ink can be taken back off the page.
Mantle of Buffeting It came with a name and nothing else, and nobody has worn it.
The marching boots They forgive one hard march, and no more.
Masterwork blocking rapier Hinta's rapier for Koa, built for the way he actually fights.
Materai's loyalty-ledger A private accounting of every Haudh-Gwenn councilor's dealings and loyalties.
Midnight milk A hallucinogen that showed Aldo something that had actually happened.
Mikhail's Lymeran (masterwork) lute The lute that retired his father's.
Mikhail's Notes on Idir Tavern rumor and old tomes, written up in his own hand.
Mikhail's rapier & lute What he still had after the wagon men left him in the grass.
Mól binding-crystals / elemental crystals Crystals cut at the seams between worlds, each holding an elemental.
The Mól calipers Mól calipers, awake, and bonded to the smith who paid for it.
Mól Encyclopædia Thirty volumes by Telvanius, with resistance codes buried in them.
The Mól parchment & key A scroll naming "the resting Sun," and the key that came with it.
Mól ring A ring of Mól metal, engraved on the inside in G'lin.
Mól silver coins Worth far more as proof than as money.
The Mól water-control basin A Mól device for commanding water, too large to move and too broken to work.
Nar A stone that grows warm against metal, with no flame near it.
Negative-energy crystal Prised out of the death-tree's roots, and carried up the life tree. ◆
Oathbound Scroll Case The case a Vigil oath is sealed into, and which breaks when the oath does.
Oil of Magic Weapon Makes an indifferent blade cut true for a little while.
Oil of Sharpening A weapon oil that makes a telling blow of a lucky one.
Orsk's unfinished Vroga idol A votive cut from Mól ruin-stone, and never finished.
Oubliette A dead slithering pit, tanned into a hole you can fold up. ◆
Pearl ash / potash The bottleneck. An army burned forest to make it. ◆
Peredhel coinage Nine coins that pass as ten, until you break them apart.
Pockmarked Mól short sword Still sharp after seven centuries, which the others were not.
Potion enhancer Makes a potion behave as though a stronger hand had brewed it.
Potion of Certain Grip Half an hour in which nothing slips.
Potion of Comprehension The meaning of something you can already read.
Potion of Hidden Presence Brewed from one person and drunk by another, and after that they are not there.
Potion of Stone Wrap Walk through a wall, or cut it short and wear one.
Purple daze powder A glittering sand thrown over a captive to keep him quiet. Never analyzed.
The quick-draw / carrying harness Two things always within reach, and a load that sits lighter.
Reading spectacles Lent for a scroll he could already read, and kept anyway.
Restorative Brew The Chantry's bitter tea. It heals fast, and it costs.
Ring of Säv Clan Säv's regalia, and a key to locks never meant to open.
Scabbard of Spell Storing A sheath that holds a spell until the blade lands.
The Slumbering Queen's "gift" A present left for Mikhail that nobody has been able to find.
The spirit-calling bone Break it over a body and question what is left. ◆
Stalingrad Crossbow Galderian yew and tazion steel, built to take fittings.
Sword of Vigilance The sword that chooses Vigil's ruler, and lately chooses nobody.
Tangle shot arrows No damage, and a flying thing out of the air.
The twelve-symbol Mól combination lock A dial of twelve symbols, no keyhole, and more than one way through.
Vaporizer Turns a potion into a cloud, so more than one person gets it.
Velvet bomb Her father's remedy, and the soul-goo nobody knew was in it. ◆
Volumizer Makes a second of whatever potion you pour into it.
Wand of fireball Cracked, mended, and two things at once. Three fires, and no fourth.
Warp wood oil Thrown at wood, and the wood goes wrong along the grain.
Wraithblade Khopesh Forged before the curse, and bound with souls after. ◆
The wyvern-stinger dagger Cut from a wyvern's stinger, and still holding one use of it.
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