At the Table · 12 entries
The house rules this campaign runs on: downtime by day, week and month, the price of a lifestyle, and what a character is allowed to know. Read the full account →
THE FULL LEAF
Armor Prices Light, medium and heavy armor, shields, barding and armor craftsmanship.
Chains of Idir In the fiercely independent region of Idir, where the spirit of freedom runs deep, the discovery of a slave trade operation strikes horror into the hearts…
Cost of Living | Lifestyle | Day | Week | Month | Year | | --- | --- | --- | --- | --- | | Subsistence | 1 BP | 7 BP | 2 CP | 26 CP | | Low | 1 CP | 7 CP | 2 SP | 26 SP |…
Downtime Rules Downtime activities are classified by the time commitment required to perform them.
Gear Prices Adventuring gear and alchemical items, at a tenth of the PF1 price.
Magic Item Prices Potions, scrolls, wands, +1 gear and wondrous items.
Mounts and Services Mounts, tack, transport, lodging, hirelings and spellcasting.
Player Knowledge Here's a detailed breakdown of what each rank represents in terms of your character understanding magical theory, including the dangers of opposing schools:…
Pricing The conversion rules every price list on this site follows.
Regional Traits Regional traits are keyed to specific regions, be they large (such as a nation or geographic region) or small (such as a city or a specific mountain).
The Valiant Few's Gear The party's equipment and what it is worth.
Weapon Prices Simple, martial and exotic weapons and their ammunition, at a tenth of the PF1 price.
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