Character Options · 30 entries
Regional traits keyed to the nations of Erôth, each with a homeland and a prerequisite, and a character takes exactly one at creation. Read the full account →
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Affinity for the Elements Region: Silencio Prerequisite: Spellcaster You have studied at the feet of the masters of the colleges of elemental magic, and so increased your own mastery…
Amultan Artisan Region: Amulta Prerequisite: One Craft or Profession skill in which you have at least 1 rank.
Ancestral Weapon A weapon out of Vala, and the monster-slayers who raised you to it.
Barroom Talespinner Region: Bardh Prerequisite: 1 rank in a Perform skill You grew up listening to tales of adventure and legends from all across Eroth.
Broad Artist Region: Bardh Prerequisite: None Your devotion to your craft has caused you to delve more deeply into your art.
Bullseye Region: Galderia Prerequisite: None In proper Galderian tradition, you were trained to use a crossbow at a young age.
Commercial Savvy Region: Escaria or Peredhel (Duin) Prerequisite: None Maybe it's you family name.
Confidante to the Oppressed Region: Yovance Prerequisite: Any non-evil alignment Just because you live in Yovance does not mean you agree with the way things are done.
Disappointment Region: Mette-hina Prerequisite: Peren Most people would not blame you for your becoming a mette-hina.
Elemental Endowment Region: Silencio Prerequisite: Spellcaster You see the interactions between elementals as the epitome of balance; you’ve studied elemental bindings and can…
Elemental Infusion Region: Silencio Prerequisite: Spellcaster You have studied at the feet of the masters of the colleges of elemental magic, and so increased your own mastery…
Elemental Pupil Region: Silencio Prerequisite: Spellcaster You have studied at the feet of the masters of the colleges of elemental magic, and so increased your own mastery…
Equestrian Region: Idir or Peredhel (Perenhia) Prerequisite: None The region known as Idir has a great many reputations surrounding it, some good, some less so.
Former Slaver Region: Yovance or Peredhel (Yovincia) Prerequisite: Any non-good alignment Its not something you talk about in the company of most...
Freed Slave Region: Yovance Prerequisite: Any non-good alignment You spent a significant portion of your early life as a slave, but were freed from slavery several…
Freedom Fighter Region:Idir or Yovance Prerequisite: Any non-evil alignment Perhaps you have a past you don't want to talk about.
From the Wild Region: Eldamar or Barren Lands Prerequisite: None You were born and raised in untamed lands far from modern civilization.
Hearthborn Kindness Region: Amulta Prerequisite: Cannot be of an evil alignment.
In Ikhtar Officer Region: In Ikhtar Prerequisite: None There are only three ways someone can become an officer in the Peredhel military.
In Ikhtar Soldier Region: In Ikhtar Prerequisite: None Whether you were conquered, drafted, or conscripted, you served your In Ikhtar.
Maestro Savant Region: Bardh Prerequisite: You must have the bardic performance class feature.
Meticulous Artisan Region: In Ikhtar Prerequisite: None Whether you were conquered, drafted, or conscripted, you served your In Ikhtar.
Noble Born Region: Any human nation Prerequisite: None You come from an aristocratic family in one if the several predominatly human nations.
Not All Heroes Region: Amulta Prerequisite: None Some heroes wear no banners.
Siege Engineer Region: Peredhel (Rast) Prerequisite: None You spent years working on the secret projects in Rast.
Silver Spoon Region: Escaria Prerequisite: None To most people you encounter, they assume you were born into a rich family, perhaps even the nobility.
Swift Reload Region: Galderia Prerequisite: Weapon Proficiency (crossbow type chosen) In proper Galderian tradition, you were trained to use a crossbow to hunt the…
Talented Blacksmith Region: Taziondale or Peredhel (Vala) Prerequisite: None You are a master weapon and shield craftsman.
Time Served Region: Amulta Prerequisite: Served in Amulta's military In Amulta, military service is a civic duty shared by all: man or woman, noble or peasant.
Traveling Merchant Region: Yovance or Peredhel (Duin, Laden) Prerequisite: None You are well traveled.
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