The Arcane · 8 entries
The three paths to wielding magic in Erôth: who is born to it, who is permitted to be taught it, and what the power costs whoever carries it Read the full account →
THE FULL LEAF
Afterlife In Aurorum, the journey of souls is governed by two distinct paths: the River Styx and the Soular Winds.
Arcane Constitution Enacted by the esteemed scholars and lawmakers of the Arcane Congress, the Arcane Constitution comprises a comprehensive set of magical laws that wield…
Arcane Education Within the Arcane Congress, every distinct place of education is referred to as a “university.” These universities boast distinctive names and histories,…
Beneath the Surface The Lidový (“the people,” in their own language) were among the few beings who could genuinely claim to be native to Erôth.
Circle magic What the road-folk keep, and the schools do not teach.
Magiauredo Magical Disease (Arcane, Non-Contagious, Rare) Common Names: Mage’s Fade, Velmont’s Grief, Green Burn Magiauredo is a rare and poorly understood arcane…
Reapers The Reapers of Marg are faceless entities tasked with collecting the souls of the dead and ferrying them to Marg’s realm for judgment.
Schools of Magic The Arcane Congress teaches that magic encompasses nine distinct schools, eight of which represent the mastery of harnessing specific natural magical energies.
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