Species & Peoples · 42 entries

The peoples of Erôth, from the commonly met to the merely rumored, the bloodlines beside them, and the beasts and growing things among them Read the full account →

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Abstergo The Mól-era line of engineered lineages from which the Peren descend: successive iterations, each more refined than the last
Assassin vine Several hundredweight of patient vine, and it dies only at the root.
Blights What the dead tree made at nightfall, for as long as the dead tree stood.
Bugbears The branch of the family that was bred large, and stayed out of sight.
Dhel A nationality, not a race, and a slur nearly everywhere it is spoken.
Dīk Rūmī An ugly forest bird, and the best fletching in the east.
Farid Farid horses are a blend of strength and agility, standing at around 16.5 hands (66 inches) and weighing about 55 stones (770 pounds).
G'lin dog The goblin-kin's watchdog. Not the tongue of the same name.
Gnolls The curse that turned out to be a camp.
Goblins Argued over for a thousand years, and never once by them.
Hafuwë Three feet at full height, and both of the common names for them are insults.
Hags of the Night Out of an old tale of Eldamar, and nobody has ever met one.
Half-orc Two bloods, and the one that outlasts both of them.
Hobbin Hobgoblin and human both, and nothing at all to do with the little people.
Hobgoblins A people without a place, and in every town on the continent.
Horses Horses serve as mounts and beasts of burden in many societies.
Humans Once the conquerors of Erôth, and ceding a little of it every year.
Hyenas The gnolls' beasts, and the laugh that arrives first.
Idirian Thoroughbred A remnant of the ancient Mól empire's breeding practices, Idir has the finest equine stock in all of Erôth.
Idirian Wild Horse Mixed breed Idirian Steeds are diverse in appearance, typically showing a variety of coat colors and patterns.
Jalil Jalil horses are robust and sturdy, standing at around 15.5 hands (62 inches) and weighing about 60 stones (840 pounds).
Karruk The cannibal tribes of the Barren Lands, and a culture rather than a people.
Khalid Khalid horses are powerfully built, standing at around 17 hands (68 inches) and weighing approximately 65 stones (910 pounds).
Kurru A people of the Barren Lands, and not the Karruk.
Mountain Folk Many peoples of the high country, counted as one only by lowlanders.
Orcs The unfinished experiment that named itself, and the people the Karruk grew out of.
Origin of the goblin-kin One people of one region, worked on for a thousand years.
Peren Made by the Mól as slaves; free by their own hand for seven hundred years.
Plains cats The reason nobody crosses the Idiran grass alone.
"Quark" A quarter-orc, and a word rather than a people.
Quasit The demon that whispers your own wants back at you.
Razorleaf The thorned growth that swallowed a mile of ruin, and outlived the curse that drove it.
Rihal Rihal horses are known for their sleek and agile build, standing at around 15 to 16 hands high (60 to 64 inches) tall and weighing approximately 45 stones…
Sil The gnomes' accident, and the gnomes' quarry.
Slithering pit A hole that moves. Kill it and the hole stays.
Stoneborn Gray, gem-marked, and human underneath. They hear things in Mól stone.
Terrane The stone-folk under the mountains, held by most of Erôth to be a story.
Triaxian The hidden forest people of the Barren Lands, hunted for their hides.
Varag Clan Nabrûl's blood, and nothing else.
Wraith-shadows of Wraithblade Keep The sword keeps its dead, and they wait where it was forged.
Wyverns Too clever to outwit, and no longer hunting alone.
Zarkhi goblins Clan Zarkhûn's blood, and the last tenants of its forge.
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