| Barding (Medium mount, e.g. pony or riding dog) | barding | armor base price x2; weight x1 (as Medium humanoid armor) |
| Barding (Large mount, e.g. horse) | barding | armor base price x4; weight x2 |
| Barding speed table | barding | n/a (speed effect) |
| Armor for unusual creatures: Tiny or smaller | armor & shields (size/body-shape multiplier) | humanoid: price x0.5, weight x0.1; nonhumanoid: price x1, weight x0.1 |
| Armor for unusual creatures: Small | armor & shields (size/body-shape multiplier) | humanoid: price x1, weight x0.5; nonhumanoid: price x2, weight x0.5 |
| Armor for unusual creatures: Medium | armor & shields (size/body-shape multiplier) | humanoid: price x1, weight x1; nonhumanoid: price x2, weight x1 |
| Armor for unusual creatures: Large | armor & shields (size/body-shape multiplier) | humanoid: price x2, weight x2; nonhumanoid: price x4, weight x2 |
| Armor for unusual creatures: Huge | armor & shields (size/body-shape multiplier) | humanoid: price x4, weight x5; nonhumanoid: price x8, weight x5 |
| Armor for unusual creatures: Gargantuan | armor & shields (size/body-shape multiplier) | humanoid: price x8, weight x8; nonhumanoid: price x16, weight x8 |
| Armor for unusual creatures: Colossal | armor & shields (size/body-shape multiplier) | humanoid: price x16, weight x12; nonhumanoid: price x32, weight x12 |
| Masterwork armor or shield | any armor or shield | +150 gp over base price |
| Adamantine | metal armor/shields normally made of steel; weapons; ammunition | light armor +5,000 gp; medium +10,000 gp; heavy +15,000 gp; weapon +3,000 gp; ammunition +60 gp per missile |
| Mithral | metal armor/shields; metal weapons; other metal items | light armor +1,000 gp; medium +4,000 gp; heavy +9,000 gp; shield +1,000 gp; other items +500 gp per lb (of original weight) |
| Darkwood | wooden items (incl. wooden shields) | price of masterwork version + 10 gp per lb of original weight |
| Dragonhide | armor or shield (hide, banded, etc.) | 2x the price of the masterwork version of that armor (i.e. (base + 150) x 2) |
| Cold iron | weapons (metal); armor not covered by RAW | weapons x2 base price; +2,000 gp when first magically enhanced; double weapon with one cold-iron head +50% |
| Silver, alchemical | metal weapons and ammunition only | ammunition +2 gp; light weapon +20 gp; one-handed (or one head of double) +90 gp; two-handed (or both heads) +180 gp |
| Angelskin | leather, hide, or studded leather armor | light armor +1,000 gp; medium armor +2,000 gp |
| Eel hide | leather, hide, or studded leather armor | light armor +1,200 gp; medium armor +1,800 gp |
| Elysian bronze | metal armor and weapons | light armor +1,000 gp; medium +2,000 gp; heavy +3,000 gp; weapon +1,000 gp; ammunition +20 gp each |
| Fire-forged steel | metal armor and weapons | light armor +1,000 gp; medium +2,500 gp; heavy +3,000 gp; weapon +600 gp; ammunition +15 gp each |
| Frost-forged steel | metal armor and weapons | as fire-forged steel: light +1,000 gp; medium +2,500 gp; heavy +3,000 gp; weapon +600 gp; ammunition +15 gp each |
| Living steel | metal armor, shields, weapons | light armor +500 gp; medium +1,000 gp; heavy +1,500 gp; shield +100 gp; weapon +500 gp; ammunition +10 gp each; other items +250 gp/lb |
| Greenwood | wooden items | price of masterwork version + 50 gp per lb of original weight |
| Griffon mane | cloth items; light armor (padded/quilted) | light armor +200 gp; other items +50 gp/lb |
| Darkleaf cloth | leather/hide/fur items and armor | clothing +500 gp; light armor +750 gp; medium armor +1,500 gp; other items +375 gp/lb |
| Bone | studded leather, scale mail, breastplate, wooden shields | 1/2 the base price of the normal armor |
| Bronze | light or medium metal armor | same price and weight as normal steel armor |
| Gold (solid) | light or medium metal armor | x10 base price; weight +50%; gold-plated items x3 base price |
| Singing steel | metal armor/shields/weapons | light armor +750 gp; medium +9,000 gp; heavy +12,000 gp; shield +7,000 gp; weapon +6,000 gp; other +600 gp/lb |
| Sunsilver | metal armor/shields/weapons | price of masterwork version + 25 gp per lb |
| Noqual | metal armor/shields/weapons (skymetal) | light armor +4,000 gp; medium +8,000 gp; heavy +12,000 gp; shield +2,000 gp; weapon/other +500 gp; +5,000 gp to create a magic item incorporating noqual |
| Horacalcum | metal armor and weapons (skymetal) | light armor +10,000 gp; medium +30,000 gp; heavy +60,000 gp; weapon +6,000 gp |
| Siccatite | metal armor and weapons (skymetal) | armor +6,000 gp (any type); weapon +1,000 gp |
| Aszite (veined) | armor | light armor +750 gp; medium +750 gp; heavy +1,000 gp |
| Druchite (veined) | armor and weapons | light armor +1,000 gp; medium +1,500 gp; heavy +2,000 gp; weapon +1,200 gp; ammunition +12 gp each |
| Spiresteel | steel armor and weapons | light armor +1,000 gp; medium +2,000 gp; heavy +3,000 gp; weapon +2,000 gp; ammunition +10 gp each |
| Voidglass | metal armor and slashing/piercing weapons | light armor +1,000 gp; medium +2,000 gp; heavy +4,500 gp; weapon +1,000 gp |
| Sunsilk | clothing or any armor (lining) | +6,000 gp to the garment or armor |
| Stainless steel | steel items | base price + 10 gp per lb |
| Burnished | mundane armor (one modification per suit) | +500 gp (+50% if added to magic armor); +5 lb |
| Deflecting | mundane armor (one modification per suit) | +1,000 gp (+50% if added to magic armor); +10 lb |
| Double-plated | mundane armor (one modification per suit) | +1,000 gp (+50% if added to magic armor); +20 lb |
| Jarring | mundane armor (one modification per suit) | +1,000 gp (+50% if added to magic armor); +20 lb |
| Nimble | mundane armor (one modification per suit) | +1,000 gp (+50% if added to magic armor); +5 lb |
| Razored | mundane armor (one modification per suit) | +1,350 gp (+50% if added to magic armor); +10 lb |
| Slumbering | mundane armor (one modification per suit) | +500 gp (+50% if added to magic armor); +5 lb |
| Vitalguard | mundane armor (one modification per suit) | +500 gp (+50% if added to magic armor); +15 lb |
| Vital Guard (older version) | nonmagical heavy armor | +500 gp (+50% on magic armor); +15 lb |