AT THE TABLE

Armor Prices

Armor, shields and barding in the coin of Erôth, kept deliberately dear: heavy armor costs a thirtieth of its Pathfinder 1e price, not less.

Every section starts closed. Open the ones you need.

Armor is kept expensive. Light armor costs a tenth of its Pathfinder 1e price, medium armor a fifteenth, heavy armor a thirtieth, and shields a fifth. Masterwork adds 15 GP to armor or a shield (150 gp in Pathfinder 1e).

Light armor · ÷1019
ArmorPricePF1ACMax DexACP
Reinforced tunic1 SP1 gp150
Haramaki3 SP3 gp1—0
Padded5 SP5 gp180
Leather1 GP10 gp260
Lamellar cuirass1 GP 5 SP15 gp240
Armored kilt2 GP20 gp160
Hide shirt2 GP20 gp34-1
Wooden2 GP20 gp33-1
Parade armor2 GP 5 SP25 gp35-1
Studded leather2 GP 5 SP25 gp35-1
Hell Knight leather3 GP30 gp35-1
Silken ceremonial armor3 GP30 gp1—0
Rosewood armor5 GP50 gp260
Lamellar (leather)6 GP60 gp43-2
Chain shirt10 GP100 gp44-2
Quilted cloth10 GP100 gp180
Dancing scarves15 GP150 gp——0
Leaf armor50 GP500 gp350
Spider-silk bodysuit85 GP850 gp36-1
Medium armor · ÷1514
ArmorPricePF1ACMax DexACP
Hide1 GP15 gp44-3
Armored coat3 GP 5 SP50 gp43-2
Scale mail3 GP 5 SP50 gp53-4
Chain coat5 GP75 gp45-2
Ice coat5 GP 5 SP80 gp43-2
Lamellar (horn)6 GP 5 SP100 gp53-4
Four mirror8 GP 5 SP125 gp62-5
Chainmail10 GP150 gp62-5
Lamellar (steel)10 GP150 gp63-5
Breastplate13 GP200 gp63-4
Do-maru13 GP200 gp54-4
Kikko17 GP250 gp54-3
Mountain pattern17 GP250 gp63-4
Breastplate (agile)27 GP400 gp63-4
Heavy armor · ÷3016
ArmorPricePF1ACMax DexACP
Lamellar (iron)6 GP 5 SP200 gp70-7
Splint mail6 GP 5 SP200 gp70-7
Banded mail8 GP 5 SP250 gp71-6
Kusari gusoku12 GP350 gp71-7
Lamellar (stone coat)17 GP500 gp80-7
Half-plate20 GP600 gp80-7
Half-plate (agile)28 GP850 gp80-7
Hell Knight half-plate28 GP850 gp80-7
Tatami-do33 GP1,000 gp73-6
Field plate40 GP1,200 gp71-5
Full plate50 GP1,500 gp91-6
Gray Maiden plate50 GP1,500 gp91-6
O-yoroi57 GP1,700 gp82-6
Stoneplate60 GP1,800 gp91-6
Hell Knight plate67 GP2,000 gp91-5
Fortress plate70 GP2,100 gp80-7
Shields · ÷514
ArmorPricePF1ACMax DexACP
Shield, light wooden6 SP3 gp1—-1
Buckler1 GP5 gp1—-1
Shield, heavy wooden1 GP 5 SP7 gp2—-2
Shield, light steel2 GP9 gp1—-1
Klar2 GP 5 SP12 gp1—-1
Shield, heavy steel4 GP20 gp2—-2
Madu, leather6 GP30 gp1—-2
Shield, tower6 GP30 gp42-10
Snarlshield, wooden7 GP 5 SP37 gp2—-3
Madu, steel8 GP40 gp1—-2
Snarlshield, steel10 GP50 gp2—-3
War-shield, dwarven10 GP50 gp1—-1
Shield, light wooden (quickdraw)11 GP53 gp1—-2
Shield, light steel (quickdraw)12 GP59 gp1—-2
Extras · ÷109
ArmorPricePF1ACMax DexACP
Gauntlet, locked8 SP8 gp———
Shield spikes1 GP10 gp———
Shield boss, reinforcing3 GP30 gp———
Shield boss, illuminating3 GP 5 SP35 gp———
Armor spikes5 GP50 gp———
Shield boss, masterwork5 GP50 gp———
Shield, throwing5 GP50 gp———
Shield boss, hooked8 GP80 gp———
Shield boss, breakaway12 GP120 gp———

Barding, masterwork, materials and modifications

These are Pathfinder 1e price rules. Work out the Pathfinder 1e cost, then divide by ten: they are craftsmanship, not magic.

Rules and prices49
Item or ruleApplies toPF1 price
Barding (Medium mount, e.g. pony or riding dog)bardingarmor base price x2; weight x1 (as Medium humanoid armor)
Barding (Large mount, e.g. horse)bardingarmor base price x4; weight x2
Barding speed tablebardingn/a (speed effect)
Armor for unusual creatures: Tiny or smallerarmor & shields (size/body-shape multiplier)humanoid: price x0.5, weight x0.1; nonhumanoid: price x1, weight x0.1
Armor for unusual creatures: Smallarmor & shields (size/body-shape multiplier)humanoid: price x1, weight x0.5; nonhumanoid: price x2, weight x0.5
Armor for unusual creatures: Mediumarmor & shields (size/body-shape multiplier)humanoid: price x1, weight x1; nonhumanoid: price x2, weight x1
Armor for unusual creatures: Largearmor & shields (size/body-shape multiplier)humanoid: price x2, weight x2; nonhumanoid: price x4, weight x2
Armor for unusual creatures: Hugearmor & shields (size/body-shape multiplier)humanoid: price x4, weight x5; nonhumanoid: price x8, weight x5
Armor for unusual creatures: Gargantuanarmor & shields (size/body-shape multiplier)humanoid: price x8, weight x8; nonhumanoid: price x16, weight x8
Armor for unusual creatures: Colossalarmor & shields (size/body-shape multiplier)humanoid: price x16, weight x12; nonhumanoid: price x32, weight x12
Masterwork armor or shieldany armor or shield+150 gp over base price
Adamantinemetal armor/shields normally made of steel; weapons; ammunitionlight armor +5,000 gp; medium +10,000 gp; heavy +15,000 gp; weapon +3,000 gp; ammunition +60 gp per missile
Mithralmetal armor/shields; metal weapons; other metal itemslight armor +1,000 gp; medium +4,000 gp; heavy +9,000 gp; shield +1,000 gp; other items +500 gp per lb (of original weight)
Darkwoodwooden items (incl. wooden shields)price of masterwork version + 10 gp per lb of original weight
Dragonhidearmor or shield (hide, banded, etc.)2x the price of the masterwork version of that armor (i.e. (base + 150) x 2)
Cold ironweapons (metal); armor not covered by RAWweapons x2 base price; +2,000 gp when first magically enhanced; double weapon with one cold-iron head +50%
Silver, alchemicalmetal weapons and ammunition onlyammunition +2 gp; light weapon +20 gp; one-handed (or one head of double) +90 gp; two-handed (or both heads) +180 gp
Angelskinleather, hide, or studded leather armorlight armor +1,000 gp; medium armor +2,000 gp
Eel hideleather, hide, or studded leather armorlight armor +1,200 gp; medium armor +1,800 gp
Elysian bronzemetal armor and weaponslight armor +1,000 gp; medium +2,000 gp; heavy +3,000 gp; weapon +1,000 gp; ammunition +20 gp each
Fire-forged steelmetal armor and weaponslight armor +1,000 gp; medium +2,500 gp; heavy +3,000 gp; weapon +600 gp; ammunition +15 gp each
Frost-forged steelmetal armor and weaponsas fire-forged steel: light +1,000 gp; medium +2,500 gp; heavy +3,000 gp; weapon +600 gp; ammunition +15 gp each
Living steelmetal armor, shields, weaponslight armor +500 gp; medium +1,000 gp; heavy +1,500 gp; shield +100 gp; weapon +500 gp; ammunition +10 gp each; other items +250 gp/lb
Greenwoodwooden itemsprice of masterwork version + 50 gp per lb of original weight
Griffon manecloth items; light armor (padded/quilted)light armor +200 gp; other items +50 gp/lb
Darkleaf clothleather/hide/fur items and armorclothing +500 gp; light armor +750 gp; medium armor +1,500 gp; other items +375 gp/lb
Bonestudded leather, scale mail, breastplate, wooden shields1/2 the base price of the normal armor
Bronzelight or medium metal armorsame price and weight as normal steel armor
Gold (solid)light or medium metal armorx10 base price; weight +50%; gold-plated items x3 base price
Singing steelmetal armor/shields/weaponslight armor +750 gp; medium +9,000 gp; heavy +12,000 gp; shield +7,000 gp; weapon +6,000 gp; other +600 gp/lb
Sunsilvermetal armor/shields/weaponsprice of masterwork version + 25 gp per lb
Noqualmetal armor/shields/weapons (skymetal)light armor +4,000 gp; medium +8,000 gp; heavy +12,000 gp; shield +2,000 gp; weapon/other +500 gp; +5,000 gp to create a magic item incorporating noqual
Horacalcummetal armor and weapons (skymetal)light armor +10,000 gp; medium +30,000 gp; heavy +60,000 gp; weapon +6,000 gp
Siccatitemetal armor and weapons (skymetal)armor +6,000 gp (any type); weapon +1,000 gp
Aszite (veined)armorlight armor +750 gp; medium +750 gp; heavy +1,000 gp
Druchite (veined)armor and weaponslight armor +1,000 gp; medium +1,500 gp; heavy +2,000 gp; weapon +1,200 gp; ammunition +12 gp each
Spiresteelsteel armor and weaponslight armor +1,000 gp; medium +2,000 gp; heavy +3,000 gp; weapon +2,000 gp; ammunition +10 gp each
Voidglassmetal armor and slashing/piercing weaponslight armor +1,000 gp; medium +2,000 gp; heavy +4,500 gp; weapon +1,000 gp
Sunsilkclothing or any armor (lining)+6,000 gp to the garment or armor
Stainless steelsteel itemsbase price + 10 gp per lb
Burnishedmundane armor (one modification per suit)+500 gp (+50% if added to magic armor); +5 lb
Deflectingmundane armor (one modification per suit)+1,000 gp (+50% if added to magic armor); +10 lb
Double-platedmundane armor (one modification per suit)+1,000 gp (+50% if added to magic armor); +20 lb
Jarringmundane armor (one modification per suit)+1,000 gp (+50% if added to magic armor); +20 lb
Nimblemundane armor (one modification per suit)+1,000 gp (+50% if added to magic armor); +5 lb
Razoredmundane armor (one modification per suit)+1,350 gp (+50% if added to magic armor); +10 lb
Slumberingmundane armor (one modification per suit)+500 gp (+50% if added to magic armor); +5 lb
Vitalguardmundane armor (one modification per suit)+500 gp (+50% if added to magic armor); +15 lb
Vital Guard (older version)nonmagical heavy armor+500 gp (+50% on magic armor); +15 lb

Barding

Barding costs the price of the same armor for a person, multiplied by the mount’s size: twice for a Small or Medium beast, four times for a Large one such as a horse, eight times for Huge. Divide by the armor’s own divisor afterward. A chain shirt barding for a horse is 100 gp × 4 = 400 gp in Pathfinder 1e, which is 40 GP here.

RELATED ENTRIES
SOURCE: HAND OF THE GM