Aldo's incendiary and thunderstone crossbow bolts
His specialty ammunition, fired from a Galderian solid-rod crossbow built to take attachments, and so paying no range for them
Ordinary ammunition has nothing hung off it. Aldo’s does, and the reason he can shoot it as far as anyone else shoots a plain bolt is that his crossbow was made to carry fittings rather than merely tolerate them. The incendiaries need no lighting beforehand: the flint-and-steel kit along the stock strikes the head as the bolt goes out, so a burning shot costs him no more time than a cold one.
He opened with an incendiary on the sellsword mage in the street and it barely scorched her. The next night one caught Khudan’s fur across a rooftop gap and set the whole chase going. The thunder bolts he saved, and spent two of them north of the river, thrown off the back of a seventeen-hand draft horse into the middle of a mercenary line that broke shortly after. One man in that line is deaf in one ear for the rest of his life.
Incendiary
- Attack: −1.
- Damage: +1 fire on a hit.
- Catching fire: DC 15 Reflex, or 1d6 at once and 1d6 a round afterward until a save carries.
- Putting it out: the save comes at the start of the burning creature’s own turn, and it can spend an action beating at the flames to better its odds.
Thunderstone
- Burst: ten feet in every direction.
- Effect: DC 15, or deafened for an hour.