The Half-Cocked Plan
A day in Haudh-Gwenn spent buying medicine, information and men, and by evening a party of nine riding west on the word of a stranger with white hair
TL;DR
A day of buying. Casper came back of his own accord and gave them the shape of the thing: five crews work Haudh-Gwenn, the Silver Web stands over the rest, and everyone taken is funnelled to one site. Koa had his wound dressed by an Amultan herbalist named Gwenivere, who is losing her magic to a disease of her own country. Mikhail talked his way into the town’s grandest inn, found the white-haired man seen beside Ashtara Walnut, and turned him. By dusk nine riders went out the west gate on a borrowed cart and stolen horses.
First seen
- Malik: white-haired, expensively dressed, and the only man in the town who has seen the camp
- Gwenivere: an Amultan herbalist with a clean shop near the hospital
- Voler Bria: the gnome who keeps the Color Stay, and the illusion that keeps it grand
- The Silver Web: largest of the five crews, and the one the others answer to
- Lady Grayeras: a councilwoman whose family holds two of Haudh-Gwenn’s eight seats
What changed
- The trade has a shape. Five crews around the town; the Silver Web above them; every person taken carried to one holding site in the woods to the southwest.
- Ashtara Walnut holds Cleven Gemsmith, is proud of the acquisition, and is waiting on a ransom for him.
- Casper is theirs by conviction now, not by fear: and stays behind in the town as their ears.
- The party has a guide who can find the camp in the dark, no money left, and nine people: themselves, Malik, Edrick and four hired men.
- The auction is two days out.
Left open
- Whether the cage-hall door takes the key Koa pulled off a dead man.
- Gwenivere’s illness, and the purpling mark she covered before he could look at it.
- Whether striking before the auction frees the captives or only loses the buyers.
- Whether Ashtara will be at the camp at all when they get there.
Synopsis
Aldo took the whole night’s watch in the slavers’ basement so the other two could rest properly, and paid for it all the next day. Casper came back at daybreak, which settled the question of whether he would. Then he said why: what he had seen in Koa (a man invoking Vroga Waruk, the breaker of chains) had made his own trade unbearable, and he was done with it.
Then he gave them the map. Five crews work Haudh-Gwenn: the Broken Daggers, which is his, the Black and Coined, the Silent Veil, the Crimson Shroud that does the dirtier work, and the Silver Web, which is the largest, stands over the others, and gathers everyone taken into a single place. Three ways at it presented themselves: find the site, force its location out of someone who has it, or take Ashtara Walnut, lately seen in the town beside a well-dressed stranger with white hair. The auction was two days off.
Gwenivere keeps a small, immaculately ordered herbalist’s shop near the hospital. She is Amultan, in her twenties; she dressed the wound in Koa’s side for two silver, and the pair of them flirted through the whole procedure. Then Koa caught sight of a purpling mark on her arm. She covered it fast, and then told him: there is a disease in her country, rare and perhaps carried in the blood, that eats a mage’s ability to cast and does not give it back. Stopping magic slows it. Nothing cures it. She named a Lady Arcium, who oversees magic in Amulta, as perhaps the one person alive who might know better.
Mikhail meanwhile tipped the doorman of the Color Stay and gave a name that was not his. The grandest inn in the town charges a copper simply to walk in, and he worked out why: the whole building sits inside a permanent illusion of sight, sound and smell that makes everyone in it look like somebody who belongs there. The illusion is ruinously expensive, and flatly illegal. Its proprietor, a gnome called Voler Bria, said goodbye to him in Gnomish, which Mikhail answered fluently and thereby told him more than he meant to.
The white-haired man came down after twenty-five minutes, was asked for an introduction to Ashtara, offered a duel instead, and changed his mind entirely when Mikhail named the lash tattoo and the trade. In the alley behind the inn Malik proved to be a bystander in genuine terror of ending up headless in a street: Ashtara had taken him to see the cages, on a date, as something impressive. He is a rare human who has taken the mette-hina rite, which strips a last-born of name, family and fortune at twenty until he earns a new surname by some deed worth recording, and he passes himself off as an archaeologist. He also had what nobody else did: arcane marks left on the wagon and on trees along the route, a patch of woods southwest of the town, and the trick of finding those marks glowing in the dark.
Out at the ruins he committed to the business with a grandeur that swore it on more gods than were strictly required, and confirmed that Ashtara holds Cleven Gemsmith and is pleased with herself about it. The argument that followed was between striking before the auction (fewer guards, but no buyers to catch) and striking at it. They chose before. Aldo’s proposal to go in disguised as Ashtara was what Malik called a half-cocked plan, and it became instead the better idea of arriving as a returning buyer.
The rest was money they did not have. Casper was sent for horses and asked few questions about how. Edrick (the broker from the wealthy quarter, who turns out to hire out as muscle and quietly wants the trade stopped) brought four men for a gold and a share of the take. Lady Grayeras swept past his door while they haggled, a councilwoman whose family holds two of the town’s eight seats, and did not look at any of them. A cart cost fifteen silver, and nine people left by the west gate with the sun going down.
On the road Malik described what they were riding at. A cave in the woods. A tunnel into a chamber split by a chasm nobody has found the bottom of. Then a barred door of worked stone, and behind it the hall where the captives are kept, sorted and sold. Ashtara carries the key. Koa has a key too, taken off a dead man in the ruins, and no way to know whether it fits until he is standing at the door with it.